12 Personnel Run Game: Tags, RPOs, and Why 48% of His Runs Aren’t Just Handoffs
Here’s a number worth sitting with: 48% of Jacob Wertz’s run game has a tag attached to it. Not just RPOs. Non-RPO tags too. Read
Here’s a number worth sitting with: 48% of Jacob Wertz’s run game has a tag attached to it. Not just RPOs. Non-RPO tags too. Read
If you run tight zone or any variation of the split zone series, you already have the foundation for one of the best change-up plays
Your defensive end beats the tackle off the ball. He’s got the edge. And then he runs himself right past the quarterback. It’s the most
Most quarters installs teach the secondary exactly what to do. The corners know their leverage. The safeties know their calls. But the two inside linebackers?
Your RPO system is only as good as the quarterback running it. And if you’re asking him to read two or three defenders before making
Movement plays aren’t just about flipping the hash and tiring the defense out. That’s part of it. Sprint outs, speed sweeps, swing screens. Those plays
If your run fits break down, it’s usually not because a player got beat. It’s because someone didn’t know where to be or when to
Your linebackers don’t need to make every tackle. They need to send the ball where the defense wants it. In plug fits, that means spilling
Some plays survive scheme changes, personnel turnover, and a decade of defensive adjustments because the structure is sound. Three-man snag is one of those plays.
In most Deep Choice installs, the inside Burry route isn’t live. The QB reads outside first, the concept works outside in, and the Burry is
